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Saturday, January 25, 2014

Guerilla games at the GDC 2012

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Quick post just to remind you that the Game Developers Conference has begun and lasts until March 9, at the Moscone Center in San Francisco. Autodesk has announced that Marijn Giesbertz and Paulus Bannink, lead artists at Guerilla Games here in Amsterdam will be among their speakers. They will do a presentation Thursday on the making of the Killzone 3 cinematic, using Autodesk Maya. Later that day a booth presentation is scheduled. Good luck, guys!



Autodesk said their presentation for the GDC will also explore the latest solutions for mobile game development featuring scaleform. You will learn how a modern pipeline powered by their software can help increase performance, productivity and creativity. Check it out here.

The Game Developers Conference (GDC) is the worlds largest and longest-running professionals-only game industry event. The GDC attracts over 19,000 attendees, and is the primary forum where programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games gather to exchange ideas and shape the future of the industry. The GDC is produced by the UBM TechWeb Game Network.
Go behind the scenes making of this seasons most talked about games and take the opportunity to network, learn and share information. For more on the GDC, go here.

Update: Watch the complete coverage of the GDC 2012 Game Developers Choice Awards below, presented by Cliff Bleszinski. 

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