Tuesday, January 28, 2014
George Maestri goes back to basics
Animation Guru George Maestri, who worked as a producer and writer on popular animated shows such as South Park and Rockos Modern Life again found some time to share his insights and know-how on creating 3D graphics, working with the latest version of the Autodesks flagship animation software Maya 2013. As a part-time instructor for the popular online video Training site Lynda.com, George created a multipart Essentials series, going back to the basics and explaining everything about Maya, from getting to know the UI to creating textures and materials and exploring all the animation tools.
So far five courses of this new and up to date series have been created and uploaded at the site, so if youre ready to start learning something about 3D graphics using Maya 2013, this might be the right place for you to begin. The courses have 20 to 30 different chapters each, taking up about 1 1/2 to 2 1/2 hours per course at a regular pace, while project files are available for you to use, so you can follow along with the videos. The fifth part of his essentials series (explaining everything on the animation tools) was just released yesterday. Make sure to keep your eye on this one, as George will be adding plenty of material soon.
Above: George covers all the polygonal modeling techniques including subdivision surfaces in the Maya Essentials 2 course. Below: Working with the hypershade youll learn to add Phong and blinn materials to 3D objects to give them a lifelike appearance (Maya Essentials 4: Creating Textures and Materials).
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